Patent Portfolio
Protected IP Driving the Future of Digital Health & Engagement
Our patent describes and protects a system that incentivizes healthy behaviors. Rewards are based on performance, not activity level, ensuring equal opportunity for less active users and avoiding the bias of traditional exercise-based reward systems. Users with lower activity levels are still motivated to participate.
Wearable device data (steps, heart rate, calories burned) is linked to application access and usage.
Health metric data (HMD) is converted into tokens when users meet defined thresholds.
The tokens unlock applications — such as games, social media, training apps, or productivity tools.
In the apps, users earn points through game play, which accumulate to rewards.
Broad IP Application
  • The patent portfolio applies to gamification of any app type - gaming, social, productivity and education.
  • Links to a huge array of measurable health metrics - including steps, sleep, calories burned, blood pressure, heart rate and blood glucose.
  • Draws data from all key tracking devices - smartphones, smartwatches, fitness trackers, pedometers, pulsometers, oximeters and blood pressure monitors.
Broad patent claims make it impossible for competitors to replicate our:
Protection of Core
Technology
  • Patent Scope: Covers the system and processes for converting all HMD into gameplay across multiple app types.
  • Defensibility: Competitors cannot replicate data-gamification processes without licensing or risking infringement.
Synergy with
GamifyIt™
  • Alignment: Vigoroomʼs GamifyIt feature—which allows clients to gamify any activity—maps directly onto the patentʼs framework.
  • Dual Protection: The patent secures the technical mechanism, while GamifyIt strengthens the proprietary application layer, creating a robust IP combo.
Competitive
Moat
  • Differentiation: Enables gamified engagement tied directly to real-world activity, driving user retention and behavior change.
  • Barrier to Entry: Broad patent claims plus proprietary gamification tools make it costly and difficult for competitors to replicate.
The patent provides a flexible framework adaptable across industries:
  • Digital Health & Wellness: integrate wearable data into fitness apps and gamified wellness programs.
  • Corporate Wellness: incentivize employee health through gamified individual, team and company-wide challenges
  • Gaming & Entertainment: restrict premium features or levels based on physical activity.
  • Social Media & Productivity: gate access to apps like Instagram or Office with health thresholds.
  • Education & Skill Development: unlock training or learning modules with health goals.
  • Insurance & Healthcare: offer rewards or discounts for meeting health and activity thresholds.
The patent and patent pending portfolio* provides Vigoroom with a cornerstone IP asset: a defensible, flexible system for linking Health Metric Data to app access and rewards. The impact: a sustainable competitive advantage at the intersection of digital health and gaming.
*US 12,357,877 and US 2025/0312650A1